A 16-bit Friday night, built in-house.
Old Town Friday Night is a one-button arcade runner through six real Old Town Scottsdale venues — drawn from photos of the actual rooms, free in any browser.
One night. One run. Six doors.
Next stop Old Town
Pick your player and hit the street. Three stacked routes run every room — the floor is safe, the bar tops pay better, the high lane hides the Golden Hat. Every venue ends at a boss; beat all six and the night counts as one scored run.
The final boss is The Hangover
Clear all six venues on one Friday-night run and it's waiting on the W rooftop. Beat it, and Old Town is yours.
Start a runSix venues. Six bosses.
Same three lanes in every room, different stock behind every door. Tap a venue to see its boss, its ride and what's on the floor.
- Bottom · the floorThe safe read. Fewest points, most foot traffic — security patrols it with a flashlight out.
- Middle · the venue laneBar tops, LED decks, float decks, marble counters. Better pickups, thinner ground.
- Top · the roof laneHardest to hold, and where the rare pickups sit. One Golden Hat is hidden on the highest platform of every venue.
Level 1
Bottled Blonde
Pizza + Beer Garden
Boot a keg for a hop, a speed burst and +6 Party.

Bottled Blonde
PointsBeer Bottle+100 × combo
RecoveryPizza+25 party
PowerWaterShield 3s · +15 party
PowerVIP Wristband8s · security blind
The teaching level — the only room that parks both mounts.
VIP line only— Security, Bottled Blonde
Level 2
HiFi
Hip-Hop + LED Walls
The floor pulses on a beat — jump the drop or eat −10 Party.

HiFi
PointsBlue Boy+100 × combo
RecoveryPizza+25 party
PowerLittle Pills12s · 3× score floor
PowerLil Bump10s · 250 → 330 px/s
Get off the dance floor— Promoter, HiFi
Level 3
Maya
Pool Party
Floats are bounce pads — the launch onto the high route.

Maya
PointsFrozen Slushie+100 × combo
RecoveryPizza+25 party
PowerWaterShield 3s · +15 party
PowerLil Bump10s · 250 → 330 px/s
No running poolside— Security, Maya
Level 4
El Hefe
Tequila + Neon
Carts roll the floor on a cycle — jump them or lose 14 Party.

El Hefe
PointsTaco+100 × combo
RecoveryPizza+25 party
PowerVIP Wristband8s · security blind
PowerLittle Pills12s · 3× score floor
Parade coming through— Security, El Hefe
Level 5
The Beverly
Speakeasy
The right bookcase warps you up the room with +300. The wrong one just sits there.

The Beverly
PointsEspresso Martini+100 × combo
RecoveryPizza+25 party
PowerWaterShield 3s · +15 party
PowerVIP Wristband8s · security blind
Wrong secret door— Promoter, The Beverly
Level 6
W Rooftop
Old Town Finale
Updrafts throw you higher than any jump — the only way to the top lane.

W Rooftop
PointsChampagne Bottle+100 × combo
RecoveryPizza+25 party
CollectibleW Keycard+500
PowerLil Bump10s · 250 → 330 px/s
PowerLittle Pills12s · 3× score floor
Penthouse guests only— Security, W Rooftop
Every venue also stocks pizza for recovery, one Never Sober Can, and a hidden Golden Hat on its highest platform. Four boss rewards are permanent perks that keep working all night.
The Friday night crew





Nobody here is on your side.

Works the guest list and throws flyers from 360px out. The flyer costs 14 Party; walking into him costs 34.

The fastest patrol on the floor. Contact only, 34 Party — and the VIP Wristband is the one thing that makes him look through you.

Barely moves, terrible aim — stops for a photo, then flings a flip-flop from 390px. 18 Party if it lands.
Four powers. Two rides.
The four powers
Each venue stocks its own pair — never all four — and none of them travel between venues.
PowerWaterShield 3s · +15 partyBottled Blonde · Maya · The Beverly
PowerVIP Wristband8s · security blindBottled Blonde · El Hefe · The Beverly
PowerLil Bump10s · 250 → 330 px/sHiFi · Maya · W Rooftop
PowerLittle Pills12s · 3× score floorHiFi · El Hefe · W Rooftop
The two rides
Parked on the floor as pickups — touch one and you're on it.
Touch it and you're on it. Runs the door staff clean over for full points and keeps the combo alive.
Slower, tougher, funnier. A boss will take it off you and launch you forward with a second of mercy.
Real gameplay. No mockups.

Bottled Blonde's real entrance opens level one moving — the first promoter is on you inside four seconds.

Past the checkpoint on the scooter, combo at four. A bad stretch costs you seconds, never the whole run.

The arena opens — medallion up, name up, the first attack pattern already announcing itself.






One button. That's the whole tutorial.
Jump
Quick tap for a short hop, hold for a high jump. Pick your route — street, bar tops, or the high lane — in the air.
Dash
A forward air burst mid-jump. Clears gaps, dodges flip-flops, closes the distance on a boss.
Stomp
Drop on promoters, security and tourists for points. Chain stomps and pickups inside 2.5 seconds to build the combo up to 4x.
Mount up
Touch a scooter or golf cart and you're riding — faster, tougher, and it runs the door staff clean over.
The Party Meter
Your health is a party, 0 to 100. Bouncers, bass drops and bottle carts drain it; pizza and a Never Sober can bring it back. Hit zero and the night restarts at the last checkpoint.
The run is scored. Then it's posted.
What a run is worth
Pickups pay 100, stomps 200, both riding a combo up to 4×. A boss is 5,000; the Golden Hat is 1,000 and never on the easy route.
| Rank | One venue | Full campaign |
|---|---|---|
| B | 6,000 | 30,000 |
| A | 8,500 | 45,000 |
| S | 11,000 | 60,000 |
The boards
Daily, Weekly and All-Time leaderboards, live inside the game at Never Sober HQ — the Afterparty Arcade room that doubles as the shop.
The weekly board only keeps five names. Most nights it is still wide open.
How a code reaches you
- Clear all six venues in one campaign.
- Results screen → nickname, email, optional marketing consent.
- Save Score & Claim — the server verifies the run.
- A unique, single-use code lands in your inbox.
The claim ID the game shows you is a local receipt. The real code is the emailed one.
Your score buys hats.
One campaign, six clears, The Hangover down. Score alone earns nothing — you have to finish the night.
Clear all six venues with 50,000+ points. A solid night — hit the pickups, keep the combo alive.
Clear all six venues with 90,000+ points. Golden Hats, S-ranks and zero wasted seconds. Legends only.
Codes are unique and single-use · issued per verified email after score verification · delivered by email · expire 48 hours after issue · good on hats at neversober.com · Full rules
Old Town is open
Free to play, right in your browser. Nothing to install, no signup to start — the leaderboard and the hat money come after last call.